Product design · Creative technology · Narrative · Abu Dhabi

Designer, builder,
writer and worldmaker.

I design digital products, build experimental tools, and create original game worlds. My work covers UX, code, systems design, narrative and long-form writing.

Portrait of Hamza Trabelsi in his creative workspace
Hamza TrabelsiIdeas · systems · stories

I use the format that suits the problem. That may be an interface, a working prototype, a world bible, a game system or a manuscript.

Product designUX writingCreative technologyGame & narrative designWriting
Portrait of Hamza Trabelsi in his creative workspace
Hamza TrabelsiIdeas · systems · stories

Selected work · 14 projects

Projects by discipline.

The first projects show my main product and game-design work. The rest cover independent software, technical experiments, writing and philosophy. Use the filters to narrow the list.

Wegigo bilingual mobility application
Product design · Mobility

Wegigo

I designed a local-help experience in English and Arabic, including the interface, RTL behavior and UX writing.

Arabic UXRTLMobility
Comera Pay digital wallet screens
Product design · Fintech

Comera Pay

I designed transaction, identity and account flows for a regulated wallet while working at Avrioc Technologies.

UXFintechUX writing
MyWhoosh Link connected fitness interfaces
Product design · Connected fitness

MyWhoosh Link

I designed a mobile companion for planning training, following live rides and keeping the social experience in one place while working at Avrioc Technologies.

SportsMultiplatformUX
Noah beside the immense travelling wagon known as the Ark before dawn A solitary figure crossing the Dead Barren Tiny Bird Quest square cover artwork

In-world folk song · Story fragment

Tale of Noah’s Ark

A road song about a travelling merchant, his impossible wagon and the villages waiting for its arrival. One verse hints that Noah has spent his life searching for something stolen long ago.

Open the story fragment
0:004:50
A frontier fighter confronting a LAB creature in an abandoned oil field
Original IP · Game world

Dead Barren

A post-collapse frontier RPG built through history, factions, regional economies, creatures, dialogue and player routes.

Game designWorldbuildingWriting
An operative facing two versions of the same city
Original IP · Temporal crime thriller

Diversion

A disavowed operative investigates missions that were designed to remove one man’s crimes from history, including his own involvement.

NarrativeTime mechanicsThriller
A new arrival overlooking the living world of Feudal Frontier
Original IP · Persistent sandbox RPG

Feudal Frontier

A persistent RPG where literacy, work, local prices, political dependence and player decisions change a shared world.

Systems designWorldbuildingEmergence
The unnamed prisoner confronting the cursed King of Babel
Original IP · Mythic action RPG

Blood of Babel

A condemned prisoner survives the lion pits and enters a conflict between a cursed king, a rebellion and several kinds of Jinn.

Game designNarrativeWorldbuilding
A resident's identity tag inspected at a Covenant gate
Original IP · Political world

The Covenant

An island society founded on equality slowly produces lords, fleets, classes and the institutions it rejected.

Political systemsEconomyWorldbuilding
Zollat creative workspace
Built product · Creative technology

Zollat

A working creative workspace where notes, code, node graphs and AI share the same project context.

ProductAIRuntime
Bronze angel form rendered with the VFE experiment
Built prototype · Rendering research

VFE / RenderClay

Three WebGPU renderers and a browser studio for testing a different representation of depth.

WebGPU3DTool design
DLB
APEX
Independent R&D · Language systems

DLB Apex

Rule-based language compilation and data-efficiency experiments tested through benchmarks.

NLPCompilersResearch
Two Dots book artwork
Published book · Bilingual writing

Two Dots

A book in English and Arabic about finding the line between ideas that first appear separate.

WritingEnglishArabic
Three nested perceptual spaces and an observer, created for Percepcism
Philosophy · Long-form research

Percepcism

A framework for layered reality, subjective existence, rational inquiry and the limits of verification.

PhilosophyPerceptionKnowledge
The boy facing mutated wolves inside the Howling Wood
Original IP · Action platformer

Legend of the Howling Wood

A half-elf child follows his stolen family into a conflict between the kingdom of his father and the empire of his mother.

NarrativeMetroidvaniaWorldbuilding

Selected in depth

Two projects in more detail.

These studies explain the decisions, constraints and working systems behind the final images.

Comera Pay wallet experience
01 · Product system

Comera Pay

The case study covers identity checks, money movement, transaction states, account limits, failure and recovery across one wallet.

Read the case study ↗

02 · Rendering research · Built prototype

VFE / RenderClay

Visual Field Encoding began as a question about representing depth without a conventional mesh. It became three WebGPU renderers and a functioning browser studio built to inspect, compare and shape the experiments.

Independent exploratory research. Findings are documented as measured experiments, not presented as peer-reviewed results.

Bronze angel VFE render
Purple dragon VFE render
Human character VFE render
A frontier rider and MoonGov vehicles sharing the same road

03 · Game design, direction, narrative and writing

Dead Barren

The world bible connects a six-era history to settlement life, faction economics, regional speech, ten LAB-made creatures and game systems built around identity and travel.

Enter the complete world study

Contact

Let’s discuss the work.

I’m available for product design, creative technology, game direction, narrative design and writing conversations.

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